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Platform & Systems Engineering

Rust and WASM systems work, plugin boundaries, distributed job scheduling and the deployment shells around them. These are the parts that decide whether any of it survives contact with production.

Engagement shapes

Architecture review
2–4 weeks, fixed price
Thin slice to production
6–12 weeks
Embedded delivery
Quarterly, capped
Fractional architecture
Retained, a few days a month

Most of what makes a system last is boundaries: what a plugin may call, what a port abstracts, where a job may run. We draw those explicitly and write down the trade-off, because the next person to touch it will not be in the room.

Capabilities

Plugin architecture

WASM component boundaries, host-call surfaces and versioned interfaces, so extensions cannot reach past the one door you gave them.

Ports and adapters

Domain logic that depends on traits, with each environment supplying its own adapter, so a new backend becomes a new adapter rather than a rewrite.

Distributed execution

Peer discovery, leases, fairness and warm pools for scheduling work across machines, including intermittently reachable ones.

Deployment shells

The same core shipped in-process, as a daemon, or compiled to wasm32, chosen per target rather than per rewrite.

What you are left holding
  • Interfaces documented as contracts, in your repository
  • An architecture decision record for each real trade-off
  • A build that a new engineer can run on day one
Platform & Systems Engineering

Bring us the version that is already on fire.

Send a short note about the system, the constraint and the deadline. A partner replies within two working days, and if we are not the right firm for it we will say so and point you somewhere better.